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Continuing with the “Anatomy of” series we will be looking at perhaps the quintessential computer and CPU of the early to mid 90’s and a DOS mainstay. The 486 CPU was introduced in 1989 and continued to be refined and made faster. It stuck around well into the Pentium era of the mid 90’s. The PC were looking at today is based around the 486 and designed to run virtually any DOS game and program from the late 80’s up until the mid 90’s. it’s a little to fast and overkill for mid and early 80’s games and although certainly playable,  just a tad to slow for later DOS games such as Duke 3D or Doom. I find this setup to really be the perfect type for most DOS gaming in both compatibility and time specific feel (if that makes sense). It’s a little harder to find the parts for and maybe slightly more expensive than building a Pentium based DOS PC but the effort is worth it. I’ll be attempting to explain the parts necessary to put together a 486 PC but as always the suggestions are my opinions and there are many, many choices available. For quick reference I also have a page explaining various PC ports and slot types here.

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I chose a desktop style case, I feel it better conveys the era and I personally like the form factor but you can just as easily chose a tower type configuration. This case is slightly larger than most I have seen on the market and has 3 5.25″ drive bays where most I have seen have 2. make sure you get an AT style case as your motherboard is going to be an AT form factor with most likely an AT power connector. Most of these cases can be found for less than $20 and many times come with a AT power supply. A lot of these cases have little slots for keys, don’t worry about them, you don’t need the key. this was so owners or businesses could lock the case to protect the insides from unwanted modifications or pilfering I assume. they usually come with 3 buttons, your standard power and reset as well as a “turbo” button. contrary to what you may think the “turbo” button actually slows the CPU down. This is to help with compatibility with older games that require a slower CPU. It’s a mostly useless feature but I suppose its nice to have to somewhat increase compatibility.

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One thing you’ll notice about the back is that there are no PS/2 ports for keyboards or mice. The PS/2 standard had not taken hold yet and a  majority of 486 based motherboards did not have or support the connection, you will even find these AT style keyboard connections on early Pentium based boards.

1) AT keyboard connection. Finding an AT keyboard shouldn’t be hard. I spot them a lot at Goodwill in the piles of boards they usually have in one corner. the bulk will be USB or PS/2 but look for older off white colored boards and check the end connectors for the larger AT plug. The good news is that the AT connector is compatible with the PS/2 standard by way of an adapter plug. these can be found online for a few dollars and let you use a PS/2 type keyboard with the AT plug.

2) serial ports, The mouse is slightly more tricky. Serial mice are almost always the older style “ball mice”. They aren’t to rare and almost never more than $5. Unfortunately the connection is not electronically compatible with PS/2 so even with an adapter your PS/2 mouse may still not work. You need to look for serial/PS/2 compatible mice. sometimes this feature is stated on the mouse, usually it is not. You’re most likely better off just using a serial mouse. The other port is a 25 pin serial.

3) Parallel port, generally this is where you would plug in a printer to interface or a external Zip drive.

4) External SCSI port

5) Video port

6) Midi port

7) Gravis Ultrasound ACE

8) Sound Blaster 16 and joystick port

now to get into the meat of the setup.

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1) the PSU or power unit. almost all 486 motherboards are going to have an older style AT power connector so you’re going to need a AT power supply. You don’t need one that’s very powerful 200 watts should suffice. Unfortunately these power units are getting a little hard to come by but on the plus side there is ATX to AT converter cables available for a few dollars. You’re also probably going to have to wire the PSU to the power button on the case unless you bought a case with the PSU already hooked up. this isn’t difficult and it’s just plugging 2 connectors. Mine is 250 Watts which should be enough for a machine of this time.

2) these are the larger 5.25′ drive bays. your almost defiantly going to want a CD-ROM drive installed. A lot of games in the era did have a CD release with enhanced sound and graphics. I’m using a CD-RW drive simply because I didn’t have a regular drive available at the time. these drives work fine for playing CD’s in DOS. there is no need to have a DVD drive since this format did not exist at the time. A DVD drive will also work and should operate just like a CD-ROM drive when installed.

The second drive I have installed is a 1.2MB 5 1/4 inch floppy drive. Almost all games of this era came on 1.44MB 3 1/2 floppies or CD so this drive really isn’t completely necessary but it you have an extra there’s no harm adding it on. It adds compatibility for some older games and also greatly enhances that classic PC look. I’ve also learned recently that there may be a few games that actually had content CUT to fit on a 1.44MB 3 1/2 floppy version. Tongue of the Fat Man is one such game with more content on the 5 1/4 floppy version.

Lastly I have my 500MB IDE hard drive installed in a removable Hard Drive caddy. Usually these caddy’s have a small fan for extra cooling and can be easily pulled out if you need to swap hard drives or your drive fails. I have my boot drive installed here and my games installed on my secondary hard drive. This way if my main drive fails I can easily swap in a new one.

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3) The 2 3 1/2″ bays I have installed a IDE 500MB hard drive and a 1.44 MB 3 1/2″ floppy drive. a larger hard drive will work fine but as stated in earlier “Anatomy of” articles DOS only sees about 500MB without using partitions or tricks. the 1.44MB floppy drive is a must since many games were released on this format.

Under the 1.44mb drive I have my 100MB SCSI Zip drive. The SCSI variant is defiantly a little rarer and harder to find then the IDE based drives but i have noticed its a little faster, uses a smaller floppy type power connector and does not take up a space on my IDE chain since IDE only supports 2 devices per cable and SCSI can support over seven. It did take me a little time to hunt one down.

Finally under the Zip drive I have my secondary 1.4GB SCSI hard drive for my games.

4) The motherboard or MB. You’re really going to want a socket 3 motherboard to support the later 486 CPU’s. There all going to come with several 16 bit ISA slots but I highly recommend you find one that also has 1 or 2 VLB slots. you can look up this slot type on Wikipedia for more detail but they are longer connector slots usually a light brown in color. they were prevalent in the late 486 era and are faster at transferring information then the older ISA slots, roughly equivalent in speed to the later PCI type slot. PCI was still having the bugs worked out of it at this point so I don’t recommend a 486 board with PCI slots. My board has 2 VLB slots which is about the standard number. also make sure to note the MB type and do some research. MB’s of this era usually required jumper switches to change settings for things like CPU types and speed. fortunately though most 486 era MB’s do have the IDE and floppy connectors built in. I’m using a UM 486V AIO motherboard. It’s okay and serves the purpose though there are others out there that support more RAM and have more slots. mine has 256k cache as well as 2 VLB slots and 4 16 bit ISA slots.

Take note of the cache slots when buying a motherboard of this era as well. cache is very fast memory that the CPU makes use of. it is much faster then your standard system RAM and at the time was much more expensive so there were issues at the time with motherboards coming with empty cache sockets or even worse fake cache. L1 cache is located on the CPU itself but in the 486 days the L2 cache was on the motherboard. your board will operate with no L2 cache but it will take a stability as well as performance hit. My board can handle up to 256k of L2 cache which is plenty for the time period. You really want between 128k and 256k L2 cache. Some boards offer 512k or on high end boards 1mb but after 256k you really start to notice diminishing results so its not really necessary.

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5) RAM. Most if not all of these era motherboards are going to use old 30 pin ram simms. there a little hard to find but not terribly expensive online. the MB I am using has 32MB which is also the most allowed, high end 486 MB’s could allow up to 64MB using 16MB simms. 32MB and defiantly 64MB is complete overkill for the era of gaming we are making this PC for. The majority of games from the time will happily run smoothly on as little as 8MB RAM. also make sure you research the RAM your MB needs, all 30 pin RAM is not the same and some boards are very picky on only accepting high or low density ram or things like EDO. for instance. most old PC’s use parity 9 chip ram in 30 pin simms. If the ram simm has 8 chips its non-parity and for a MAC. some MB’s you can adjust a setting in BIOS to allow the use of 8 chip RAM but many do not so make sure your using the correct type of RAM.

 6) CPU. The CPU I suggest and perhaps the all time classic 486 is the Intel 486DX2 66mhz CPU. I know there are several 486 CPU’s that were faster but the 66mhtz is without a doubt one of the most widespread and reliable of the time.  The 66mhtz was very widely used by DOS games and also gets along well with the VLB ports. make sure to couple the CPU with a heatsink/fan combo to extend the life of your system.

(image taken from Wikipedia as public domain)

7) serial port bracket and parallel port bracket. A lot of these older boards only have the keyboard connector built in so your going to need a diagram of your board (commonly available on-line if you know your MB type) and a bracket with the serial ports/parallel port and cable. If your lucky these will come with the 486 MB. You’re going to need the 9-pin male serial port for your mouse.

8) battery. The CMOS battery saves your BIOS settings. without it your going to be constantly configuring your drives and HDD on startup. 486 boards use a variety of battery’s from battery chips to barrel nickle-cadnium battery’s to lithium batteries on the higher end MB’s. My MB was very weird in the fact that the only battery connection available was a 4 pin external battery. these look like little bricks with a wire coming off and a connector on the end. they can go average for about $14. they usually have a side with adhesive so you can stick it to the side or inside case. I simply allow mine to dangle out the back.

9) SCSI card. I’m using a BusLogic BT-445S VLB SCSI card to handle any SCSI devices I use on this machine. SCSI or Small Computer System Interface is the alternative to IDE. In general its considered a little faster and more reliable then IDE but can be a headache to set up at times and the devices can be harder to find and costlier then IDE equivalents that’s why I like to use it in addition to my IDE. On my setup I have my secondary hard drive running on the SCSI bus. It is a newer 7200 RPM IBM SCSI hard drive detected as 1.4GB capacity. I primarily use this drive for my games. Another benefit of SCSI is that its not as size limited due to BIOS issues as drives connected to the IDE bus. You can also connect tape drives and CD-Rom drives to the SCSI bus and there is also an external connection. I believe I can connect up to 7 devices on this particular card. I originally had an Adaptec VLB card but it had a faulty BIOS chip so I switched over to this SiiG card which has worked well but was a sort of “bare bones” controller. I finally settled on the BusLogic card since it was a fair price and feature rich. Try to get a card that has features such as asynchronous transfer, large drive capability, DMA and bus mastering as these features will speed up your HDD access. Take note though if your using as later 486 motherboard and have your ram set to “write-back” you’re almost assuredly going to have bus conflict issues when adding a vlb SCSI device. As far as I know there’s no way around it. Its either write back RAM or the VLB SCSI but using a ISA SCSI card should work fine though it will be slower. Adding a SCSI card is completely optional but I think it improves your device options and ups the “coolness” factor.

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10) graphics card. There are many options available for graphics cards in this era. since 3D accelerations is really not a consideration for this era we need an excellent 2D card. since our board should have at least 1 VLB slot we should focus on a VLB card. as I said before PCI was still having the bugs worked out of it at this point so I don’t recommend a 486 board with PCI cards. Previously I was running a Diamond Speedster Pro VLB card with 1MB of onboard RAM. 1MB for the most part is all the video RAM you need. there are some reported issues with sound interference or crackling when using a Speedster Pro VLB with a Sound Blaster 16 but the number of games is limited and I have never personally come across this issue. If you must have the top of the line though and the current card I am using hunt down a Tseng Labs ET4000 VLB card. It’s widely regarded as the fastest VLB card. Mine came with 1MB of RAM but I added more to make a 2MB card. Buying the RAM individually can be a little pricey so look for an old cheap Trident card and harvest its RAM, just be careful which way you inset it. These cards can be a little pricy but they are very compatible and very fast.

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11) Midi card. The midi card I currently have installed is a Roland mpu-401-T. I use this card to run all my external Midi devices such as the MT-32. Prior to this card I used my Sound Blaster 16 to control my midi devices but That setup was prone to games not working because they required a true midi interface card or they fell victim to the dreaded “hanging midi note” bug that effects midi modules connected via sound blaster midi ports. These are 8 bit ISA cards but work just fine in a 486 16 bit slot. keep in mind there are several versions of the card and mine is the 401-T version. You will also require a “midi breakout box” to interface with your external modules. make sure your box is the same as the ISA card your using or it will not work. They are wired differently and I found that out the hard way.

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Connected to my breakout box and Midi interface card is my Roland MT-32 module. The MT-32 sound module really deserves an article of its own on its features and how to set one up so I’m just going to briefly go over it here. There is a revision of this module that’s almost identical except for a rear headphone jack and internal updates. There are a small number of games that work incorrectly with the old version but correctly on the new version and a small number that work incorrectly with the new revision but correctly on the old one so the ultimate setup would include both modules. there is also an internal version the LAPC-I that I believe is based on the old module. Basically this was the Cadillac of sound devises and was capable of sound quality far ahead of the cards available at the time. A lot of games support the MT-32 standard and most sound brilliant for music. I urge you to go on YouTube and look up “MT-32” comparison videos and hear for yourself the difference. For maximum compatibility I have my MT-32 paired with the SB16. To avoid conflict my SB16’s midi port is set to port 300 and my midi card is set to port 330 which is the default port that most games look for. The MT-32 handles music when the option is available and the SB16 the digital sound effects. Many games will allow for the SB16 to be used for sound effects while the MT-32 handles the in-game music.

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Another indispensable midi module would be a Roland Sound Canvas SC-55 or SC-55 MKII. These modules support general midi and Roland midi which many later DOS games support. These games may support general midi but NOT MT-32. Th SC-55 can also emulate the MT-32 but may not sound perfect compared to a actual MT-32. The earlier SC-55 is said to be slightly more compatible with older DOS games while the SC-55 MKII may perform better with a few late DOS titles.

12) Gravis Ultrasound ACE. The Gravis Ultrasound was a competitor to the sound Blaster. Although it wasn’t as widely supported as the SB it was still supported in a variety of games and offered much higher quality sound and at times even improved game performance. The card I’m using is the ACE which is a stripped down version of the regular card. I’m using this card because Sound Blaster emulation on a Gravis was not very good and the ACE was designed to work in a machine alongside a Sound Blaster. Unlike regular cards you can disable the adlib emulation on an ACE and with the Ultrasound initialization program v. 2.26a available here, you can also disable the game port option so you have no conflicts with the Sound Blaster.

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13) Sound card. I’m using a later model Sound Blaster 16 Vibra ISA card for FM sound and digital effects. The Sound Blaster 16 or SB16 is really a no brainier for this era in PC gaming. It is backwards compatible with the Adlib standard and almost every game of the period supported Sound Blaster sound. They are fairly cheap and easy to find giving the best compatibility and performance for the early to mid 90’s era. There are more capable cards like the AWE series or the Gravis Ultrasound but I feel you sacrifice compatibility and these cards are better suited for faster Pentium based PC’s.

Also a strong argument can be made to use a earlier 8-bit Sound Blaster Pro or sound blaster. The Sound Blaster 16 is NOT fully compatible with the sound blaster and older software often sound better on it. with the exception of perhaps the Vibra model SB16 cards the Sound Blaster pro has a lower sound to nose ratio. keep in mind that the sound blasters before the SB16 do not have midi ports compatible with the MPU-401 standard meaning you cannot use them to hook up external midi modules. I have recently debated replacing my sound blaster 16 with a older sound blaster but since I have some older PC’s that I can use for that purpose I’ll stick with the good all around Sound Blaster16 card.

The SB16 model I am using is the CT2900. it uses the VIBRA chip but also has the Yamaha OPL FM chip. try to use a SB with the OPL FM chip as many later models lack this chip.  and without it some sounds that use FM end up sounding off. If your observant you’ll notice in the full picture of the open 486 above the sound card is different, shortly after taking that picture I found the better model CT2900. the model I was using prior lacked the Yamaha OPL chip.

14) MPEG decoder card. (not pictured above) This is the newest edition to my 486 and thus not in the motherboard images above. It is a 16 bit ISA RealMagic MPEG decoder card. This card allows a 386 or 486 CPU machine to decode MPEG video which otherwise would be to taxing to the CPU. I plan to use this card for playing RealMagic enhanced games. admittedly the games that support these cards are few and rare and have to be a special version supporting the card. I believe there are RealMagic enhanced versions of Dragons Lair, Space Ace, Return to ZORK and The Horde as well as possibly a few others. Using the card allows for smoother  and better looking full motion video scenes as well as possibly other effects.

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There are cards that connect via a external passthrough such as this card and others that connect directly to your video card via a VESA connector cable internally. The VESA connector cards tend to produce a better image quality but are less compatible then the passthrough cable cards.

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For a joystick I’m using the Microsoft Sidewinder 3d pro. this joystick is a duel digital/analog joystick that works in DOS as well as Windows 95 and has a little switch underneath the base to choose modes. I previously was using a Seitek joystick which although was very compatible was very stiff and not so much fun to use. So far the sidewinder has been a great joystick and tends to do the job quite well in whatever flight/flight shooter I throw at it in DOS. Not the best when compared to some Thrustmaster flight controllers but I think it makes an excellent all around stick.

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For games where I would rather use a more conventional gamepad rather then a joystick I go with the Gravis Gamepad. Its comfortable and compatible. The joystick bar can be unscrewed if desired and they can be found cheap at thrift stores, commonly under $5.

I run DOS 6.22 on my 486 PC and use no navigators or Windows 3.1. A navigator shouldn’t cause any issues but I’m aware of a small number of games that Windows 3.1 may cause compatibility issues with. All in all the 486 based DOS PC is going to be a little more expensive and require a little more effort to put together than a Pentium based one, perhaps $50 to $100 unless you can find one cheap on Craigslist or a yard sale. In my opinion its worth it as it gives you access to a vast collection of excellent early 90’s games without having to worry about CPU speed issues as well as the satisfaction of gaming on an all time classic PC setup.

Things I still need to add to this setup

*add more external sound modules (Roland cm-32,)

Here’s some older images of this machine playing some games.

article updated 10/30/2015

A lot of people are intimidated by DOS. I was one of those people, I grew up with a commodore 64 and a Amiga in the household so by the time I had a PC it was well into the Windows 95 era. Hopefully this article will help dispel a few myths about the difficulty of setting up a DOS based PC. I am also aware of DOSBOX which is a DOS emulator for use on windows machines and although sometimes emulation is a great way to play games that otherwise may be unavailable it’s still my opinion that it’s no replacement for the feel and nuances of the real deal, even with the latest versions of most emulators I still sometimes find errors in speed and sound. but to each his own I suppose. I’ve created a quick reference page for various PC slot and port types if needed

The easiest, cheapest and all around most compatible DOS PC to put together in my opinion is an early Pentium based system. The one I have assembled uses slightly more expensive parts in an attempt to create an “ultimate” Pentium based DOS machine and perfect for more late era DOS games from the mid 90’s. Usually you can find these older PC’s for cheap at flea markets or yard sales. I found mine for $5. usually they come with windows 95 but that can easily be formatted and replaced with DOS.

this is a typical mid to late 90’s PC case. they loved off white and beige back then.  Has your standard power button, reset button and sleep mode button.

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Here’s a rundown of the parts inside. You’ll most likely have these (of some sort) if you picked your PC up at a sale.

1) motherboard, this determines the connectors, CPU’s allowed, max ram and all that good stuff. Mine is a socket 7 board which supports a range of Pentium 1 and AMD CPU’s. You also want to have at least 1 ISA slot (you can easily look up slot types on Google or Wikipedia) since DOS loves ISA slots for sound. My board here has 1 AGP slot 4 PCI slots and 2 ISA slots so its great for my needs. The one I’m using here is a PA-2013 which from what I’ve read is one of the faster socket 7 motherboard produced. It also comes with a massive 2mb of onboard L2 cache memory.

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2) power unit, my motherboard has a ATX power connector which are very common but some of these early boards may have an AT power connector which are a bit rarer. you can also snag a ATX to AT power adapter off of eBay for a few bucks.

3) standard CD-ROM drive, you can use a DVD drive but there’s not many if any games from the DOS era that use DVD’s

4) 5 1/4 floppy drive. not really needed since this computer is going to be to fast for a lot of really old games and most DOS games from this era came on 3 1/2 floppy disks or CD anyways.

5) 3 1/2 1.44MB floppy drive.

*Not in the image above I recently installed a 100MB Iomega Zip drive in the bay below the 3 1/2 floppy drive. The zip drive runs off the IDE bus just like the CD-ROM drive. My late socket 7 Motherboard can recognize the drive in BIOS but for operation in DOS it requires drivers and is seen as drive F:. The ZIP drive is convenient because I’ve found there are a lot of files that are just to big to fit on a 1.44MB disk but are not worth burning onto a CD so the ZIP drive is a great and convenient middle ground.

6) Hard drive. I believe DOS 6.22 has a limit of 504MB without using partitions or any other tricks though FAT 16 format can read up to 2GB hard drives on one partition. certain BIOSes can support 2GB partitions though in DOS such as the BIOS on this motherboard. That’s still a lot of space since a lot of games and applications from this era are pretty small. larger drives will work no problem but the OS will only see 504MB or 2GB depending on your BIOS. The first drive I have installed is a 10,000 RPM SCSI drive. SCSI drives tend to be faster and more reliable then IDE hard drives but usually harder to find and more expensive. I believe I have a 8.5gig HDD installed though my OS only can “see” 2GB which is more then enough.

7) This is my secondary hard drive or drive D:\ which is connected to the IDE bus. It is slower then my primary SCSI drive and was formally my primary hard drive. I kept it in my machine after upgrading to SCSI as just a backup and extra space.

8) CPU, I have a 200mhz MMX Intel CPU installed. In my opinion it’s a little to fast and I would recommend something more along the lines of 100 or 133mhz CPU. as you go back and play older games your going to hit speed issues with any Pentium class CPU but anything faster than 200-233mhz and you could start seeing more timing and speed issues showing up in even some early 90’s games.

9) RAM, i have a 128MB stick installed. its a bit of an overkill. most games of the era would be more than happy with 64MB or even 32MB and less

10) cheap extra 99 cent slot fan i grabbed in bulk of eBay. not needed but it helps cool and we wont be using the AGP slot (although DOS should still run fine under an AGP card you may not have as much compatibility since newer cards don’t always support older video standards and resolutions)

11) SCSI controller card. You can also go with SCSI if you add a SCSI controller card. Using quality SCSI controller cards and high end SCSI hard drive/CD-rom drives can increase PC performance since SCSI is less taxing on the CPU. It also makes it easy and convenient to add multiple drives in the future via the external SCSI port available via the SCSI card. Using SCSI hard drives can also overcome the HDD size limit sometimes. On later machines like this one the performance boost is less pronounced then it would be on a 486 or lower but the option to add more external drives still makes it worth wild. I installed a PCI Adaptec AHA-2940w/uw card in the machine as well as a 2GB SCSI hard drive to compliment my IDE hard drive.  This card is well supported and has both external and internal 68 pin connectors as well as an internal 50 pin connector. I added a 8.5GB SCSI (seen as 2GB) IBM hard drive in this system to compliment the IDE Maxtor 9.5GB just to add more space and to test out the drive. using the speedsys utility my speed rating for the IDE drive is 424.81 while the SCSI drive is rated at 819.85 which is almost twice as fast as the IDE drive. I eventually may just go all SCSI with this setup.

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12) graphics card, I’m using a S3 Trio64V2/DX PCI card. These cards are not very expensive, fairly powerful and were widely supported in the late DOS era. There is a very wide variety of graphics cards you can use for this era but in my opinion the Trio64v2/DX is the card for the job. There is supposedly a version of the Trio64V2 that uses faster SDRAM labled as a /GX but I have never run across one. You can also use a ISA graphics card but they are generally slower and not as capable. Some motherboards will come with on-board or built-in graphics chip. Generally these aren’t as powerful as buying an add on card. sometimes just installing a add on card will override the on-board video but sometimes you may need to disable the on-board in BIOS.

*After some debate I decided to upgrade my PCI video card to a S3 Virge/GX like this one in my “Building the best all around DOS computer” article.

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It has the same 2d core as this Trio/V2 but also more Ram and the ability to run “accelerated” S3D DOS games like Terminal Velocity. Its a really minor thing and any DOS machine will be fine with a trio but I had an extra Virge on hand and decided what the heck.

Also when using either the Trio or any Virge I discovered a utility called S3VBE20. Do a Google search and it should be findable. Its a TSR DOS program that will update your S3 cards VESA from 1.2 to 2.0. This will help when running some games in SVGA. For example it will allow you to chose from many more resolution options in a game like Quake (though if you can actually run the higher resolution modes at a decent frame rate is another matter).

13) 3DFX Voodoo 1. You can also add a Voodoo 1 3d card to this setup. it is a PCI 3d graphics card that you can install in a slot next to your main 2d card (like the Trio64v2). you will need a short VGA cable to externally connect the Voodoo to whatever 2d graphics card you have installed. there are actually a few DOS games that support the Voodoo 3d accelerator card (Carmaggedon, Extreme Assault, Tomb Raider, Ect…). I use a righteous orchard voodoo 1 card with 4MB of RAM. This card uses a mechanical switch so there is an audible “click” when the voodoo activates for a game which has no practical effect but I like it. I recently added this card to my setup so its not in the numbered internal pic located above.

It should be noted that all but one Voodoo 1 cards have 4MB of RAM. Canopus sold a version of the Voodoo called the Canopus Pure 3d and its the only Voodoo 1 card to use 6MB of RAM as well as a TV out. Good luck finding one though as there pretty rare.

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14) sound card. For my sound card setup I went through several options before settling. There really are many ways you can go. For this setup I am currently using a sound blaster/daughterboard combo. The current combo I have installed is a Sound Blaster AWE32 paired with a NEC XR385 For the general midi. The AWE32 is backwards compatible with the Sound Blaster 16. The daughterboard is a NEC XR385 which is a NEC relabeled Yamaha DB50XG. These cards are relatively cheap and when attached to a sound cards wavetable header give General Midi support. The general midi standard of the time was set by Roland but I actually prefer the Yamaha general midi sound for certain games and some even specifically support it (Extreme Assault). The sound is mostly the same as the Roland general midi but In certain games like DOOM I think the Yamaha GM sounds better. My particular model lacks a Yamaha FM chip for accurately playing FM tunes in older games but for the era this PC was created for most games will be using general MIDI or CD audio anyways. There are models of the AWE32 that do have genuine FM chips though if you lack a separate PC for older DOS games where you may want an accurate sounding FM capability. I have 6MB of RAM added to this AWE32 but with the superior GM daughterboard you’ll really never use the cards own midi.

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AWE32 with NEC XR385 daughterboard attached

pdaweyama

Formally I used a Sound Blaster 16 model 2900 paired with NEC XR385 giving me good FM synth and SB16 compatibility. The big issue with this card is the “hanging note” bug that effects almost all SB cards. The degree of the bug varies from card to card but basically it created hanging or stuck notes when used in conjunction with a midi device (either external via the midi port or internal via the waveblaster header). my particular card works pretty well with some games but I get the error with others. Heres a clip taken from DOOM, you can here the hanging note bug as a high pitched “twinkle” sound that should not be there. Listen closely and you can hear it at 0:02, 0:07, 0:13, 0:34, 0:35 and 0:53 in the video here. This card was particularly bad with the “hanging notes” and made games like Daggerfall almost unplayable. After switching to the AWE32 I got the bug far less. In DOOM I’ve only heard it once so far and it hasn’t reared its ugly head in Daggerfall at all yet.

A simple alternative would be to use a Sound Blaster clone card or using two sound cards, one for MIDI and one for digital sound effects. Rather then dealing with installing two cards though I decided I can handle the occasional issue with the AWE32. I did attempt to use a clone card pictured below. It is a Audio Excel card. Unfortunately It failed to install on this computer for unknown reasons. I did manage to install the combo on a separate Pentium DOS PC where it performed fine with no “hanging MIDI” bug. Note though that this card lacks the Yamaha FM synth chip so FM sounds off. There are also reports of some games that just are not compatible or that sound “not right” when running as a Sound Blaster.

pdclone

Now that all the parts are together there’s a lot to do. You should reformat the hard drive, install DOS (i strongly suggest DOS 6.22) and then install the mouse driver as well as the sound card driver. Most of the motherboards from this mid to late 90’s era should auto detect the hard drive, CD drive and floppy drives. You don’t have to but you may want to replace the CMOS battery. This is a little battery that remembers your settings and the date/time. It’s the same kind of battery they have in a lot of watches but a little bigger. Its cheap and easy to swap out. DOS should be available over the internet if you look hard enough or you can buy a copy online. Sound card drivers should be out there as well. Generally drivers are not required by DOS for graphics cards.

I also use dos navigator 1.51 which can be found for free. it’s a dos navigation program that makes looking around for files in DOS more “windows like” but it should not interfere with DOS compatibility at all. Be aware if its running it does eat some conventional memory.

on to memory. a lot of people have bad memories of running DOS because of frequent memory issues. some games, especially from the late DOS era that our computer is aiming for require large amounts of conventional memory. even when I was a relative newbie to DOS I have to say I ran into very few issues with making conventional memory free. some people say not to run it but if your running DOS 6.22 run the memmaker program and it will optimize your memory. usually that alone gives me almost 600k of free memory. there are a lot of tricks I won’t cover here but just look up how to optimize conventional memory in DOS. load as much as you can into high memory. lean how to manipulate the CONFIG.SYS and AUTOEXEC.BAT files with the EDIT command. one trick to free 1-3kb or more is to change the lastdrive parameters in the CONFIG.SYS file. usually its set to Z but your most likely never going to have that many drives so set it to something more reasonable like H. here is a pretty good but somewhat technical site for optimizing RAM in DOS http://www.mdgx.com/mem6.htm

I achieved 617k conventional memory with very little effort. that’s enough to run just about any game including Elder Scrolls: Arena, a huge mem hog.

I would say with a little looking around a setup close to this would cost less than $50 even less than $20 or free if your lucky and ask around. it’s most likely a little to fast for really old DOS games but offers good overall compatibility and the ability to play demanding late era DOS games at top speeds and visual settings.

Here’s a video I did on this machine.

Here is the sound setup I used prior which was an AWE32 you can listen to compare

*Updated image with the ZIP drive installed and the upper drives slightly rearranged.

dosfastpc1

Benchmarks

Pentium 200mhz MMX, 128 SDRAM, 1MB L2 cache, 4MB Virge/GX PCI

3dBench – 152.2 FPS

PCPBench – 60.2 FPS

DOOM – 81.54 FPS

Quake – 48.3 FPS

Landmark 2.0 – cpu – 1312 fpu – 3486 video – 24576

the compaq presario 2200 with max 80mb ram and optional subwoofer installed. i replaced the origional faulty CD drive with a black DVD drive. its running windows 95. supposedly only about 300 of these were sold in the US (according to wikipedia). i do like the built in speakers and form factor but its no wonder these things didn’t sell well since there are virtually no upgrade paths to take with it. even updating from windows 95 to 98 causes the system to go crazy and display gibberish.

p2200x3

p2200x4

Pretty standard ports on the rear. modem jack(s), headphone and microphone jack. joystick/midi port, VGA port. two PS/2 ports for mouse and keyboard. printer and serial port. The spot between the VGA port and the PS/2 ports was supposedly going to be for a USB port but that never materialized.

Image

1) speaker/subwoofer

2) 56k modem

3) cryix 6×86 180mhz media cpu (not upgradeable)

4) dvd drive and under it is the HDD

5) 3.5 floppy disk drive

6) power supply

7) 80MB ram (80mb max)

basicly the only thing upgradable on this PC is the modem which can be upgraded to a 56K modem. no ethernet though and no ability to add any sound or video cards.

to replace the cd drive or hard drive you need to unscrew a screw to the left and right of the where the hard drive is located and disconnect the speakers, floppy and the hdd and cd drive then the entire computer splits apart into 2 pieces

here’s an example of what happens if you simply attempt to upgrade the OS to windows 98, oh did i mention it beeps like crazy the entire time. the most common way around this issue is to open the PC and remove the hard drive. install the hard drive into another NON presario 2200 pc and then install windows 98. remove the hard drive and then reinstall it into the 2200 and voila! but really, should that kind of thing be necessary. Now I believe you can upgrade to other later OS’s such as XP or ME but I suppose if you had this computer at the time that didn’t help. I’m guessing those later OS’s would also run painfully slow on this computer.

also apparently some clever (or lucky) people discovered that if you press some strange random keys as the gibberish is displayed you can get to a menu. choose the second from the bottom option and installation should start…i suppose that makes it somewhat better. if you manage to get windows 98se on this computer congratulations!

bottom line: should you have this computer, NO. unless you collect computers and you can snag it for free or a very low price your money can be spent on better more useful things. despite its rarity it’s not a prized piece to have. On a practical level it’s even worse and doesn’t even make a half decent windows 9x machine. For early windows OS’s you MUCH better off with almost any other machine. Even though the built in speakers are kinda nice just don’t bother.

picked up Tandy 1000EX system in great condition with the boxes. I still like my Tandy 1000 SX better but at least this model has a volume control for the internal speaker. it also came with the 640k ram expansion and a modem, I never use modems in these old computers though. The main attraction to the Tandy series of computers is there almost perfect IBM compatability but also with the improvments introduced with IBM’s PCjr such as Tandy Graphics and improved sound.

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